Showing posts with label studio. Show all posts
Showing posts with label studio. Show all posts

Wednesday, August 15, 2012

Enter Sand(y) Man

Sandy Sutherland has been here since the beginning, when Triggerfish Animation Studios was only a few people working out of one building (The Long House). He’s been here through the years it took to complete “Adventures in Zambezia”, he witnessed the renovation of the Barn to meet the needs of a rapidly growing studio, and he will be here to see the completion of “Khumba”, and beyond.  

As Technical Supervisor here at Triggerfish, Sandy operates behind-the-scenes, and while the work he does is often unseen, without his help and his expertise there would be no “Adventures in “Zambezia”” or “Khumba”. In the Q&A below we shed some light on what he does – our way of saying thank you for all the work that he has put into our two films, and for all the fixes and troubleshooting that he will be doing for us tomorrow!

What did you do when you started out in CG Animation?

I've had to work my way up through the ranks. I started with modelling, texturing, rendering, everything, which is typical South African animator as it were. I got taken on for “Zambezia” but it was before (The Barn) was built. 

On “Zambezia” I was lead rigger, and we did the rigging for all the characters. We got every character rigged, and did all the fixes on them. When that was finished we moved on to doing the special effects – we did the dust, we did the clouds. We did the pots being dropped with all the colourful dust, also the shattering of the wheel at the end of the film, that sort of thing.


What is your role at Triggerfish now?

I am Technical Supervisor, so I take care of any fixes, methodologies on how to do stuff, and I look after the render farm. I also do a lot of troubleshooting – like right now I’m trying to fix a scene where one of the characters has been animated, but it’s a very big set so the character is very far from the origin. It’s a problem in a 3D package because the further you get from the origin, the more you start getting numerical instabilities, and then what happens is that the rigs don’t work very well or the mesh goes funny. So I’m busy trying to fix that in this particular scene, so right now the character is just in orbit.

I also developed the point caching system that we use here. We use a point caching system where we’ve got the animation rigs, but they don’t go through to lighting because that can be really heavy, so what we do is when animation is finished, point caching happens, and each point of the geometry is written into a file and then another file is opened that reads that frame by frame and moves the point as it were. We also do fur caching, which is very similar it just uses a different file format.

In terms of the render farm, I actually helped Basil build it, and I take care of it and make sure that it runs ok, and install new versions. I also look after the renderer that we use on the render farm – I build it in Linux and then make it run.


What’s the most challenging part of your job?

Definitely getting the scenes rendered. Some of the sets are so huge, and we’ve struggled a lot with the amount of memory needed to get them rendered, even though the renderer that we have now is very good at handling a lot of data. We developed a system where we use what are called ‘stand-ins’. We wrote out a mini-render for Arnold called an .ass file (the guy who wrote Arnold obviously had a sense of humour) for each asset, and then Arnold knows how to render that file, so it doesn’t have to translate itself and just renders it directly. So instead of it translating every little bush in the scene, it just loads the little .ass file in its place which it already knows how to render. So that way we save memory and time.

Another challenge was when we first started using Arnold, the plug-in that we were using didn’t support it that well, as it didn’t translate the paths properly. We use Windows work stations, but we use Linux to render, so you’ve got to convert the paths so that the two systems communicate with each other. We had to develop tools to convert the Windows paths to Linux paths and make sure that they are correct, otherwise all the renders crash.


You were here for the whole of “Zambezia” and now you’re here for “Khumba” as well, what differences can you see between the two films from a technical point of view?

Well, “Khumba” is just a lot bigger –in terms of the technicality and in terms of the shots. “Zambezia” was taken to quite a high level, but it can’t compare to “Khumba”. In “Khumba” the sets, all the bushes and the dressing and everything, are so much more complex than “Zambezia” was. So much so, that we actually had to use a different renderer for “Khumba”. We did a couple of test renders before “Khumba” started and we settled on the one we have now. The renderer that we used for “Zambezia” wouldn’t be able to render what we’re doing now – there’s just too much information.


Do you work very closely with Jared (our Software Developer)?

Yes I do, and with Simon before him. Jared and Simon developed most of the scripts – basically I just tell them that we need a script that can, for example, check the path and check that it’s correct so that when it gets to the Linux machine it doesn’t find that somebody’s typed a capital letter somewhere, then when it gets to the Linux machine it can’t find the path. In fact, Simon developed Squirrel, but I kind of initiated it. “Zambezia” was a mess, everyone was basically doing their own thing, and we tried to implement strategies and pipelines, things like that but it didn’t work very well. So when we came off “Zambezia”, Simon and I said that we had to do (“Khumba”) differently, that we had to have a system in place that automatically wrote where things went and knew where things were – something that controlled the whole system. It was actually intended to go a lot further but we just ran out of time. It was intended to be a complete approval system. So that let’s say a modeller is modelling something, he would finish and he would submit it for approval. It would then go to his HOD, but it would disappear from the modeller (he wouldn’t see the file anymore), and would then appear on the HOD’s list of things to do. The HOD would then be able to look at it and approve it. If it was approved it would disappear from the HOD’s list and go into the system, and if it was disapproved it would go back to the modeller.

That being said, what we have now works well. We have 1200 assets on “Khumba”, and there’s no real way of controlling them without having a system.
  

After “Khumba”, do you think you’d have another sit down and see how the system can be improved for the next film?

Oh definitely. The biggest problem we faced in developing Squirrel is that you need a few months of not working on anything else so that you can write the stuff and test it. Squirrel was  developed in production, which turned out to be a nightmare because we’d think something would work really well, but then it didn’t and then we’d have to re-work it. But because it’s in production, it’s more difficult because you tend to have to fix things in a hurry and as they happen, instead of testing the whole thing, seeing what doesn’t work and then fix it or re-wire it completely. So Squirrel, as it is, is not ideal because it’s been ad-hock fixed, as we needed it to work right then and there.  But it still works well!

That it does :)

Photo by Julia Merrett

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Monday, July 23, 2012

Boys and their Toys


Toys are not just for children. In fact, there is a whole world of Vinyl Toys out there geared towards adults, not children. These toys are edgy, and a real appreciation of art is required to own one and even more so to create them. Being a hub of artistic talent, it is no wonder that we house one such artiste extraordinaire here at Triggerfish Animation – Texturing Lead Frank “FrankSkullboy” Conradie. Riding the wave of the Dreams in Focus exhibition at the Exposure Gallery at the Old Biscuit Mill in Cape Town (where Franks work was on display), here is a Q&A with Frank where he talks about his passion for Vinyl Toys and photography. Read away!


What do you do outside of your work for Triggerfish Animation?

Outside of my work for Triggerfish Animation, I try and get as much personal work done as well. Whether its 2D or 3D work, it's difficult to sit in front of a computer when you get home, so sketching and painting helps a lot – that's when I feel most creative. I also studied photography, and I'm still learning more about it every day, which comes in handy when working in 3D, especially when it comes to Texturing and Lighting. There's always room to grow and there's always a lot more to learn out there.

How did you get into making Vinyl Toys?

The first vinyl toy I created was for a collaboration event between Toitoy and PUMA called The Streets You Live On. It was in December last year and was hosted by Earl Fischoff from Toitoy, in Kloof Street. The shop is filled with vinyl toys and collector’s items, and I have been visiting it on a regular basis since it opened. Toitoy asked me if I would like to take part in the show, where I was given a pair of black PUMA sneakers as well as a Trikky custom toy to customise for the event. I also made a framed A4 print of the character to go with the show. Was fun, and I learned a lot. It's still up for display and sale at the Toitoy shop in town.



Toitoy / Puma collaboration



How did you get involved in the Dreams in Focus Exhibition?

Dreams in Focus is hosted by Simon Archer from Vinyl Destination, another local online vinyl toy shop. It is the first SA custom toy show to feature local AND international artists. I was asked to create a support piece to go with the show's main artist line up. 

What did you create for the show?


For this show, I painted a custom Foomi toy using paint markers. I've got gold paint all over my hands still.

Custom Foomi Toy


What did you hope people would take away from the Expo?

I think it's all about shedding some light on the local toy scene, which has grown quite a bit in the last couple of years and I've been very fortunate to have been part of that. And there's cupcakes and beer available, so that's reason enough to go.  The event is also a great way of raising money to help others, the proceeds going to the Red Cross Children's Hospital Trust in the Western Cape. 

What other exciting expos or events do you have coming up?


I was recently asked to be a featured artist in an online illustration event called The Shape Factory, started up by Greg Darroll from Tokyo-Go-Go, a mad talented Illustrator. Basically I had to create an image based around a simple shape that is given to you. These prints will also be framed and shown in an exhibition hosted in October in Durban. Many local and international artists have been taking part. Check out www.theshapefactory.com for more info on that. And next week Thursday 26th of July I will be at the Toitoy shop taking part in a customizing evening for the release of a new locally made custom toy called Bizmoggi.


The Shape Factory Print

For more information on Frank and his work, visit his blog: http://frankskullboy.tumblr.com/
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Wednesday, July 18, 2012

In For a Penny, In for a Pound




Click on the link below to read an online article written by Triggerfish Animation CFO, Jean-Michel, about why the South African film industry is in such dire need of funding, why it's worth investing in, and why (to make the industry flourish) investors need to be as crazy as the people who create the films. 

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Friday, May 25, 2012

Triggerfish Gold!

It is only fitting that Goldfish kept things in the family by getting Matthew Torode (concept artist for "Khumba" at Triggerfish Animation Studios) to direct their new music video for "Washing Over Me ft. Morning Parade". 

Check out the music video here. Oh, and those awesome background paintings of the Mayan scenes and spaceship interiors? All done by our very own uber talented Daniel Clarke!

Ama-zing! Pin It

Wednesday, May 2, 2012

One for the Money

Meet the newest member of the Triggerfish Team, Jean-Michel. He has over 15 years’ experience  – take a deep breath – in financial reporting and analysis, internal controls, project work, due diligence and financial modelling, and has come on board as our (first ever) Chief Financial Officer. 

What did you do before joining Triggerfish?
I’ve worked in finance for most of my career. Before returning to Cape Town, I was with the London-based Matrix Group, initially in their film finance team before moving into more general structured finance investments. Prior to my MBA degree, I was an Associate for (world-renowned financial institution) JP Morgan Chase & Co. in their Futures & Options business.

What drew you to Triggerfish?
I love movies & I’ve been following the progress of Triggerfish for a few years now so I’m excited to come on-board. There is huge potential here.

What is your vision for the company going forward?
I’d love to see Triggerfish establish itself as a global media & entertainment company bringing a fresh & unique creative voice to its stories be it in films, eBooks or casual games.

What's your favourite animated film?
I’m a big Tim Burton fan so it would have to be Corpse Bride. It’s just a beautiful story.

Which animated character do you identify the most with and why?
I’ll cheat here & say Jeff Bridges gave a fantastically “animated” performance as The Dude in The Big Lebowski. I laughed for a week after watching that film. Never take yourself too seriously.

If you could be any Triggerfish character (from Zambezia or Khumba), who would it be?
Perhaps a genetic mutation of Cecil & Ezee!


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Wednesday, April 25, 2012

Move over Drawing Tigers….here comes Kung Fu Corbin

The wind bites as it blows against the icy grass, the only sound in an otherwise quiet evening. A door handle turns, a shrill creak pierces the stillness as the door opens revealing...Kung Fu Corbin.

Corbin is Triggerfish's resident ninja. Mess with him, and he'll Southern Short-fist you right in the jaw. We rely on his after-hours Kung Fu sessions in the hope that we will achieve perfect balance between the mental, physical and the spiritual...or die trying.

Budda Sit - it burns!

Corbin's had a 13 year head start on his quest for enlightenment - for the rest of us it's sweat, tears, expletives and a whole lot more sweat!

Click on the video but kids, don't try this at home.




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