Showing posts with label khumba. Show all posts
Showing posts with label khumba. Show all posts

Wednesday, August 15, 2012

Enter Sand(y) Man

Sandy Sutherland has been here since the beginning, when Triggerfish Animation Studios was only a few people working out of one building (The Long House). He’s been here through the years it took to complete “Adventures in Zambezia”, he witnessed the renovation of the Barn to meet the needs of a rapidly growing studio, and he will be here to see the completion of “Khumba”, and beyond.  

As Technical Supervisor here at Triggerfish, Sandy operates behind-the-scenes, and while the work he does is often unseen, without his help and his expertise there would be no “Adventures in “Zambezia”” or “Khumba”. In the Q&A below we shed some light on what he does – our way of saying thank you for all the work that he has put into our two films, and for all the fixes and troubleshooting that he will be doing for us tomorrow!

What did you do when you started out in CG Animation?

I've had to work my way up through the ranks. I started with modelling, texturing, rendering, everything, which is typical South African animator as it were. I got taken on for “Zambezia” but it was before (The Barn) was built. 

On “Zambezia” I was lead rigger, and we did the rigging for all the characters. We got every character rigged, and did all the fixes on them. When that was finished we moved on to doing the special effects – we did the dust, we did the clouds. We did the pots being dropped with all the colourful dust, also the shattering of the wheel at the end of the film, that sort of thing.


What is your role at Triggerfish now?

I am Technical Supervisor, so I take care of any fixes, methodologies on how to do stuff, and I look after the render farm. I also do a lot of troubleshooting – like right now I’m trying to fix a scene where one of the characters has been animated, but it’s a very big set so the character is very far from the origin. It’s a problem in a 3D package because the further you get from the origin, the more you start getting numerical instabilities, and then what happens is that the rigs don’t work very well or the mesh goes funny. So I’m busy trying to fix that in this particular scene, so right now the character is just in orbit.

I also developed the point caching system that we use here. We use a point caching system where we’ve got the animation rigs, but they don’t go through to lighting because that can be really heavy, so what we do is when animation is finished, point caching happens, and each point of the geometry is written into a file and then another file is opened that reads that frame by frame and moves the point as it were. We also do fur caching, which is very similar it just uses a different file format.

In terms of the render farm, I actually helped Basil build it, and I take care of it and make sure that it runs ok, and install new versions. I also look after the renderer that we use on the render farm – I build it in Linux and then make it run.


What’s the most challenging part of your job?

Definitely getting the scenes rendered. Some of the sets are so huge, and we’ve struggled a lot with the amount of memory needed to get them rendered, even though the renderer that we have now is very good at handling a lot of data. We developed a system where we use what are called ‘stand-ins’. We wrote out a mini-render for Arnold called an .ass file (the guy who wrote Arnold obviously had a sense of humour) for each asset, and then Arnold knows how to render that file, so it doesn’t have to translate itself and just renders it directly. So instead of it translating every little bush in the scene, it just loads the little .ass file in its place which it already knows how to render. So that way we save memory and time.

Another challenge was when we first started using Arnold, the plug-in that we were using didn’t support it that well, as it didn’t translate the paths properly. We use Windows work stations, but we use Linux to render, so you’ve got to convert the paths so that the two systems communicate with each other. We had to develop tools to convert the Windows paths to Linux paths and make sure that they are correct, otherwise all the renders crash.


You were here for the whole of “Zambezia” and now you’re here for “Khumba” as well, what differences can you see between the two films from a technical point of view?

Well, “Khumba” is just a lot bigger –in terms of the technicality and in terms of the shots. “Zambezia” was taken to quite a high level, but it can’t compare to “Khumba”. In “Khumba” the sets, all the bushes and the dressing and everything, are so much more complex than “Zambezia” was. So much so, that we actually had to use a different renderer for “Khumba”. We did a couple of test renders before “Khumba” started and we settled on the one we have now. The renderer that we used for “Zambezia” wouldn’t be able to render what we’re doing now – there’s just too much information.


Do you work very closely with Jared (our Software Developer)?

Yes I do, and with Simon before him. Jared and Simon developed most of the scripts – basically I just tell them that we need a script that can, for example, check the path and check that it’s correct so that when it gets to the Linux machine it doesn’t find that somebody’s typed a capital letter somewhere, then when it gets to the Linux machine it can’t find the path. In fact, Simon developed Squirrel, but I kind of initiated it. “Zambezia” was a mess, everyone was basically doing their own thing, and we tried to implement strategies and pipelines, things like that but it didn’t work very well. So when we came off “Zambezia”, Simon and I said that we had to do (“Khumba”) differently, that we had to have a system in place that automatically wrote where things went and knew where things were – something that controlled the whole system. It was actually intended to go a lot further but we just ran out of time. It was intended to be a complete approval system. So that let’s say a modeller is modelling something, he would finish and he would submit it for approval. It would then go to his HOD, but it would disappear from the modeller (he wouldn’t see the file anymore), and would then appear on the HOD’s list of things to do. The HOD would then be able to look at it and approve it. If it was approved it would disappear from the HOD’s list and go into the system, and if it was disapproved it would go back to the modeller.

That being said, what we have now works well. We have 1200 assets on “Khumba”, and there’s no real way of controlling them without having a system.
  

After “Khumba”, do you think you’d have another sit down and see how the system can be improved for the next film?

Oh definitely. The biggest problem we faced in developing Squirrel is that you need a few months of not working on anything else so that you can write the stuff and test it. Squirrel was  developed in production, which turned out to be a nightmare because we’d think something would work really well, but then it didn’t and then we’d have to re-work it. But because it’s in production, it’s more difficult because you tend to have to fix things in a hurry and as they happen, instead of testing the whole thing, seeing what doesn’t work and then fix it or re-wire it completely. So Squirrel, as it is, is not ideal because it’s been ad-hock fixed, as we needed it to work right then and there.  But it still works well!

That it does :)

Photo by Julia Merrett

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Monday, October 10, 2011

Shooting the breeze with Entertainment Africa

Pic: Copyright Triggerfish Animation Studios

Anthony and Raffaella, who co-wrote Zambezia as well as Khumba were interviewed by Siya Ngcobo for Entertainment Africa. You can check out the online article here. Pin It

Tuesday, August 16, 2011

The jury is out on Khumba

Last weekend we had our first, exclusive screening of Khumba for a bunch of critics who, we knew, would give us a no-holds-barred assessment of the film.


We were amazed at how much of the film they were able to follow (and enjoy!) considering it is still in storyboard format. There were even some aspiring actors who were keen to have a word with Director, Anthony Silverston about casting them in his next movie.



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Thursday, July 28, 2011

Khumba on the streets of Los Angeles

Khumba loved the novelty of being in a diner but struggled to find something on the menu that suited his taste.

No matter how many times we told him otherwise, Khumba was convinced the beach was a desert and that the sea was just "an enormous waterhole".

Khumba had heard that everything in America was super-size but this was just ridiculous!


If Khumba could drive this would be his choice of car.

Khumba thought he had hit the jackpot until he discovered that he was actually in the LA zoo!

As you can see, Khumba is dying to be famous.

"Mama?" Pin It

Tuesday, July 12, 2011

Press Release: Khumba gets an international spin with Lion King writer


Photo: (left to right) Anthony Silverston (Writer/Director), Ned Lott (U.S. Casting and Voice Director), Raffaella Delle Donne (Writer), Jonathan Roberts (Writer), Vanessa Sinden (Line Producer)

Triggerfish Animation Studios second feature, Khumba, received the royal treatment from one of The Lion King screenplay writers, Jonathan Roberts. The charming story of a half-striped zebra who embarks on a quest for his missing stripes was originally penned by South African writers, Raffaella Delle Donne and Anthony Silverston who are excited to be collaborating with an experienced, U.S. writer. The writing duo were recently in L.A. to record some of the cast and to discuss the script in person with Roberts.

To date, The Lion King is still one of Hollywood's biggest box-office successes and is the 4th-highest grossing animated release ever. The Disney classic is due to be re-released in stereoscopic 3D later this year. Roberts has subsequently worked on a number of other animated features including Hunchback of Notre Dame, James and the Giant Peach, Monsters Inc. and the childhood classic, Homeward Bound.

The Triggerfish team were aware that a coming-of-age, animated film set in Africa would inevitably be compared with the iconic film so it made perfect sense to work with the writer of The Lion King to make sure that Khumba remained an original, South African story while still being accessible to an international audience.

As Jonathan Roberts explains: “For better or worse, The Lion King has cast a pretty long shadow and with Khumba I learned how tricky it can be try to present a fresh animated fable – set on the African plains, populated by African animals. But by focusing on all the distinct and original elements in the story we could let Khumba shine in its own, well-earned light.”

Since the early stages of development, Delle Donne and Silverston have been determined to write a unique story that is appealing to international audiences by collaborating with writers outside their borders. "Khumba has always been a bit of a cosmopolitan zebra", says Delle Donne. After winning a major scriptwriting competition funded by the South African National Film and Video Foundation (NFVF) and the former UK Film Council, the writers were guided by UK script editor Camilla Bubna-Kasteliz. "She helped us immensely with the foundations of the story, which after many re-writes, still remain largely in tact", says Silverston who is also the Director on the film. Last year, the team was joined by Richelle Wilder, who while head of development at Aardman was involved from concept to completion of Chicken Run, Flushed Away and Wallace and Gromit: Curse of the WereRabbit.

The screenplay for Zambezia, Triggerfish's first film due to be released later this year, was also given a final polish by U.S. writers Cory and Todd Edwards the creators behind Hoodwinked.

Triggerfish has always been passionate about drawing on its homegrown perspective to create character-driven, universal stories. The Cape Town-based studio is excited at the opportunity to make a film inspired by South African characters, themes and, of course, the magical landscape of the Great Karoo desert.

Both Zambezia and Khumba are being represented for international sales by LA-based Cinema Management Group. Pin It

Wednesday, May 4, 2011

There's no place like home


Farewell to Jacquie Trowell who has left our shores for her original home - the land of Oz. Our wish for her is that the yellow brick road is paved with all the success she deserves. Jacquie has been working in animation since 1990 and was one of the original co-founders of Triggerfish.

As her illustration of Nora shows, Jacquie's experience and energy as Animation Director on Khumba has been invaluable to the development of the characters and, in a few months, created a solid foundation for their unique styles and movements.

Congratulations to Quentin Vogel who is filling Jacquie's (beeeg) shoes as Animation Director on Khumba. Pin It

Thursday, April 28, 2011

Animation Writers' Checklist


As we are in the final throes of polishing the Khumba script, we couldn't resist adding to John Deering's checklist that appeared on Cartoon Brew.

5. Fart joke Pin It

Thursday, April 7, 2011

Khumba's got legs!


After 4 months of pre-prod, Khumba is officially in production and as you can see from the initial concept art, team-K have been hard at work.


It was inspiring to kick off the month with Anthony briefing the rest of the studio on his vision for the project. For Anthony, co-writing and directing this story is part of a personal journey that we are all now a part of.


But as we begin to realise that there are certain things about ourselves which we can change and other things which we need to accept – even embrace - that is when we come to realise that it is perhaps that very thing with which we struggled our whole lives which has helped shape us… in a positive way. (Director's note)


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Wednesday, January 12, 2011

A sneak peak into Khumba's (pre-prod) world....

As the Director, Anthony has many important creative decisions to make every day.....

It's a fur test, can't you tell?


Meet Rick, storyboard artist extraordinaire! Unlike most of us, he is not easily distracted and very rarely turns around - even when we're making a racket.

Daniel and Matt are the formidable duo responsible for bringing Khumba's world to life.


Matt: What would happen if we made his ears this much bigger?
Dan: Mmmm....not too big!
Anthony: Arrrg!

What's wrong with loving pangolins? Pin It

Tuesday, December 14, 2010

The Wild Card


This week, the D.O.P. on Khumba, Joe de Kadt arrived from L.A. via the U.K. (yes, that's a lot of acronyms) and has been fearlessly immersing himself in the wilds of Africa.




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Monday, November 15, 2010

New horizons - Article in The Callsheet


Image from Zambezia (Copyright of Triggerfish)

Triggerfish Animation Studio has received funding from the Industrial Development Corporation (IDC), the Department of Trade and Industry (DTI), as well as the National Film and Video Foundation (NFVF) to produce their second animated feature, Khumba. The film stars a half-striped zebra who is blamed for the drought affecting his herd. Teaming up with a sassy wildebeest and a flamboyant ostrich, this unlikely hero sets off on a daring quest through the Great Karoo to find his missing stripes. Last year, Triggerfish produced a 3-minute teaser for the feature-length film. The teaser was used by LA-based sales agent CMG to help generate pre-sales which were then used as security for some of the funding. “It’s great that our hard work on the teaser paid off and that we now have the opportunity to further develop the characters and production design as we go into full pre-production”, says Director, Anthony Silverston.

Khumba will be the studio’s second stereoscopic 3D feature film with Zambezia scheduled for completion in early 2011. Set in a bustling bird city on the edge of the majestic Victoria Falls, Zambezia is the story of Kai - a naïve, but high-spirited young falcon who travels to the bird city of Zambezia where he discovers the truth about his origins and, in defending the city, learns how to be part of a community. Amongst the 70-strong crew working on Zambezia, Triggerfish has employed two rounds of interns with financial support from the Services Seta. The first group of five proved to be so valuable in production that they have all ended up being employed for the rest of the project in various capacities. The second group is already helping out in a number of areas although their internship only starts in November. Depending on their strengths, each individual focuses on a different area of production - be it modelling, texturing or lighting.

“Having a second feature in production is a significant breakthrough for our studio,” says Triggerfish producer Stuart Forrest. “There was a massive learning curve on Zambezia, and Khumba gives us a chance to go back and build on what we’ve learnt – largely keeping the same team that we’ve been working together with for the last few years.”

The team was excited to hear that Triggerfish has also just received funding from NFVF to develop the script for their third feature. Says Forrest, “The whole concept is still confidential at this stage, but all we’re saying is that we’ll show you the Mother City like you’ve never seen her before!” Pin It

Sunday, November 14, 2010

The 7-year scratch



Over the last 2 weeks we've been recording the scratch track for Khumba. Thanks to talented actors like Scott Sparrow, Rob van Vuuren, Zolani Mahola, Francesco Nassimbeni (and even some of the Triggerfish crew) we can finally start putting sound to storyboards.


It's hard to believe that it was almost 7 years ago that Director, Anthony Silverston first conceived of a story involving a half-striped zebra in search of his missing stripes.
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Monday, November 8, 2010

Bringing African animation to America


CMG press release on Animation World Network Pin It

Wednesday, October 27, 2010

A new world

A few members of the Khumba team spent some time in the Karoo last week photographing and getting to know the landscape, immersing themselves in the world they are going to spend the next two years creating in 3D....



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Tuesday, September 28, 2010

Khumba gets the green light


A huge thank-you to the Industrial Development Corporation (IDC) for providing much needed funding for our second feature in the slate, Khumba. This means that as from 1st October we are officially in production and it's all systems go! The support from financial partners such as the IDC and National Film and Video Foundation (NFVF) plays a pivotal role not only in our projects but in building and sustaining the South African animation industry as a whole. Pin It

Friday, August 20, 2010

Khumba's getting in the mood....

Daniel Clarke has been inspiring us with his mood paintings for 'Khumba', our second feature in production. These are some of his initial mood paintings of the Karoo landscape in which the story is set.



'Khumba' is about a half-striped zebra who embarks on a quest to find his missing stripes and you can watch the pilot/teaser here.

                             
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Wednesday, June 23, 2010

'Not all is black or white'


Given that our next feature film centers around a zebra called, Khumba, we were chuffed to find out that the The World for All Foundation has chosen the African Zebra as a symbol of reconciliation in South Africa's peaceful transition from apartheid into a democratic, multicultural society. As part of their Zebra Campaign, sculptures of all shapes, sizes and colours are now springing up all over Cape Town! Pin It

Monday, November 2, 2009

Khumba promo on the big screen


The promo for Khumba, our second feature set to go into production early next year was screened as part of International Animation Day (IAD) on 28th October at Ster-Kinekor cinema in Cavendish Square.

IAD was launched by the International Animated Film Association (ASIFA) in 2002 to celebrate the art of of animation, commemorating the first public performance of Emile Reynaud's Theatre Optique at the Grevin Museum in Paris, in 1892. The day is celebrated in more than 40 countries and in South Africa, IAD was organised by Touchvision, Toonboom, Animation SA and the Cape Film Commission. Pin It

Thursday, September 3, 2009

Khumba presentation at UCT

The story of Khumba addresses themes of identity and diversity in South Africa and the writers have kindly been invited to give a presentation around these issues at UCT's Intercultural and Diversity Studies (iNCUDISA). 

So please join us if you are interested in hearing more, and are free on Wednesday September 9th from 1 to 1:50 pm (see Facebook event here

Find out more about iNCUDISA here or join the Facebook group here.
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Thursday, May 21, 2009

Robust Cannes sales for CMG

Ed Noeltner’s Cinema Management Group has reported robust sales on his slate, led by a UK deal with G2 on the action title Blood And Bone.
Noeltner negotiated the deal for Blood And Bone, starring Michael Jai White, with G2’s Nick Hedman and Alan Partington after fielding at least four other offers from UK buyers.
The film also went to: Australia (Eagle Pictures); South Africa (Nu Metro); Eastern Europe (SPI); Brazil (California); Turkey (Horizon); India (PVR); and the Middle East (Front Row).
The 3D animated title Khumba sold to: Russia (Luxor); Portugal (VC Multimedia); the Middle East (Front Row); Turkey (Film Pop); Czech/Slovak Republics (Hollywood); and Poland (Vision).
Noeltner closed deals on the racial drama American Violet in: Australia (Eagle Pictures); Scandinavia (CCV); the Middle East (Front Row); Turkey (Horizon); and Poland (Vision).The film is in US release through Samuel Goldwyn Films.  Animated film Zambezia went to Nu Metro in South Africa and Hollywood for the Czech/Slovak Republics.
“We’ve had four new films for the market and each one has found key independent buyers,” Noeltner said. “We had price expectations that were met and everyone’s happy.”
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